(Instead of completing the new region in one go.) The content is built as such to use the new region as an extension of the vanilla area, benefiting the player going back and forth between those. By that time they typically have multiple companions, some renown, and a few hundred bross. (Perhaps a good example would be Zubmariner to Sunless Sea? ) We're still finalizing the exact triggers - so whatever follows is subject to change - but the idea is to make the new region available to most players after ~5 hours of playtime. It turns out there's tons of unique items they're just very well hidden. For example, early game it looks like equipment options are limited. I've spent 120 hours travelling around and am certain I missed out on a lot. THEN it turns out that if you follow some breadcrumbs to a particular merchant, go through a chain of purchases and have certain attributes you can get knowledge that opens up more options at that secret location. THEN it turns out that if you perform certain actions, more options open up for that area. You have to work pretty hard (find rumours and search locations) to find a hidden area. Vagrus has far more branching stories and NPCs, and never really provides you with clear, unambigous answers about why things are as they are. Where AoD shines is how everything fits together, and especially its use of artifacts to unlock hidden areas and content. Don't get me wrong, what story there is works very well. If you do a couple of playthroughts and look at the whole story, there really aren't that many story points.
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